玩家评分: 6.7

拥有
太空人
Kosmonauts

桌游极客排名: 4884

本月排名变化: 23

玩家评分: 6.7

玩家人数: 2 - 4 (最佳: 4人)

时长: 60 分钟

难度: 2.17 (轻度策略)

适合年龄: 8+

专业评分: 5.71

语言依赖:

无依赖

出版年份: 2012

出版商:

| Heidelberger Spieleverlag | MEBO Games | MESAboardgames

设计师:

| Nadezhda Penkrat | Yury Yamshchikov

美工:

| Filipe Alves | Gil d'Orey

桌游类别:

|科幻

在科索莫特人中,玩家扮演太空学员的角色,他们需要完成一个最后的挑战才能成为空军的军官。挑战?通过空间的比赛,他们展示了他们的飞船控制技能和解决问题的能力。这场比赛不是线性的,宇宙飞船可以以任何顺序通过行星和彗星上的检查点。一旦船降落,玩家会声称适当的行星/彗星标记;你到达的时间越早,胜利点(VP)就越有价值。每场比赛分为四个阶段:

活动:主动玩家选择三个可用活动之一,然后影响所有玩家。事件不一定会以同样的方式影响每个人,不过,这取决于他们在太空中的位置以及他们在做什么。

订单:所有玩家同时使用方向上升六个可能的方向。每一回合,玩家可以在六个方向的任何一个方向放置多达三个燃料单位。

飞行:每艘船在一个特定方向上运动的每个燃料单位飞行一个单元;如果一名选手加油多方向,船只将向各方向前进。每转后,燃油单元不会被清除;太空没有摩擦吧? &ndash的;所以每一轮都允许船长进一步提高速度(通过向已经到位的单位添加燃料)或减慢他的船(通过加速相反的方向)。

行星运动:主动玩家移动所有行星,然后将活跃的玩家令牌传递给他右边的玩家。

游戏结束时有人回到地球后,除了一个行星。玩家接收到他们的登陆代币和完成任务的副总裁,谁拥有最多的副总裁胜利!

In Kosmonauts, players take on the role of space cadets who need to complete one final challenge before they can become officers of the Space Forces. The challenge? A race through space during which they demonstrate their spaceship-controlling skills and problem-solving abilities. This race is not linear, and spaceships can pass checkpoints on the planets and comet in any order. Once a ship lands, the player claims the appropriate planet/comet token; the earlier you arrive, the more victory points (VPs) that token is worth. Each game turn is divided into four phases: Events: The active player chooses one of three available events, which then affects all players. Events won't necessarily affect everyone the same way, though, depending on where they are in space and what they're doing. Orders: All players present their movement orders simultaneously using a direction rose with six possible directions. Each turn, a player can place up to three units of fuel in any of those six directions. Flying: Each ship flies one cell for each unit of fuel spent on movement in a particular direction; if a player fueled multiple directions, the ship moves in all directions fueled. Fuel units are not removed after each turn – there's no friction in space, right? – so each turn allows a captain to further increase speed (by adding fuel to units already in place) or slow down his ship (by accelerating in the opposite direction). Planet Movement: The active player moves all planets, then passes the active player token to the player on his right. The game ends when someone returns to Earth after visiting all but one planet. Players receive VPs for their landing tokens and completed missions, and whoever has the most VPs wins!