玩家评分: 7.3

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购买实体版桌游

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首都华沙
Warsaw: City of Ruins

桌游极客排名: 1363

本月排名变化: 11

玩家评分: 7.3

玩家人数: 2 - 4 (最佳: 4人)

时长: 45-60 分钟

难度: 2.23 (轻度策略)

适合年龄: 10+

专业评分: 6.41

语言依赖:

少量依赖

出版年份: 2016

出版商:

| 哿哿(中文)

设计师:

| Filip Miłuński

美工:

| Tytus Brzozowski | Grzegorz Molas

桌游类别:

|城市建设 |经济

华沙是一个独特的城市。据说这是“幸免于难”,这里有道理。波兰的首都在第二次世界大战期间大部分被摧毁,其重建是一个特殊的城市发展进程。华沙是萨克森时代的优雅建筑,世界大战之间的建筑,社会主义街区和现代建筑的结合。走过华沙沃拉区的街道,人们可以一眼就看到这种多样性。现代玻璃办公楼毗邻战前汽车车库,混凝土块建筑物触及优雅的老房子,显示出时代衰落的迹象。有些人称之为空间混乱,而其他人则认为是居民的决心。这两个观点是正确的,因为华沙是如此。也许不是最美丽,而是坚强而坚定。在资本方面,玩家共同建立了华沙六个时期,从华沙首次在16世纪末到现代,首都成为首都。每个玩家创建自己的城市区。在六个时期的每一个结束时,地区都给予业主收益和胜利。六回合后,谁赢得了最多的胜利。“更详细地说,每个时代都包括一个建设阶段和一个收入阶段,战争在第三个和第四个时代结束。在一个时代的施工阶段,玩家用当前时代的数字洗牌城市瓷砖,然后为每个玩家交易数块。每个玩家选择一个瓷砖,然后将其放在桌子上。所有玩家同时显示他们选定的图块,每个玩家选择两种可能的动作之一:

把他们的瓷砖丢到箱子里,从银行拿走三块硬币。支付瓷砖的硬币成本,并在他们的区域建造瓷砖。

&#10而不是在一个空白的空间放置一个瓷砖,玩家可以选择建立在现有的瓷砖之上。只需将新瓷砖直接放在现有的瓷砖上即可完全覆盖。因此,新瓷砖的价格由其覆盖的旧瓷砖的价格降低。玩家的区域永远不能大于3× 4或4× 3矩形瓷砖。每个城市瓷砖分为四个季度,每个季度都有自己的建筑类型,所以瓷砖可以有1-4种不同的建筑物。公共建筑和里程碑总是分开的,即使彼此相邻。他们也占据了整个瓦片。在收入阶段,里程碑被放置,球员收到硬币和胜利点。

Warsaw is a unique city. It is said that it "survived its own death", and there is truth in this. Poland's capital was largely destroyed during the Second World War, and its reconstruction was an exceptional urban development process. Warsaw is a combination of elegant buildings from Saxon times, architecture from between the World Wars, socialist blocks, and modern buildings. Walking through the streets of Warsaw's Wola district, one can see this diversity at a glance. Modern glass office buildings stand next to pre-war automotive garages, and concrete block buildings touch elegant older houses, which show the signs of time's decay. Some call it a spatial mess, while others see in it the residents' determination. Both views are right because that's how Warsaw is. Maybe not the most beautiful, but strong and determined. Nothing reflects the city's character more than its diverse buildings. In Warsaw: City of Ruins, players jointly build Warsaw over six epochs, from when Warsaw first became the capital at the end of the 16th century through modern times. Each player creates their own district of the city. At the end of each of the six epochs, districts give income and victory points to their owners. After six rounds, whoever has the most points wins. In more detail, each epoch consists of a construction phase and an income phase, with wars at the end of the third and fourth epochs. During the construction phase of an epoch, players shuffle the city tiles with the current epoch's number, then deal several tiles to each player. Each player chooses one of the tiles, then places it face down onto the table. All players simultaneously reveal their selected tiles, and each player chooses one of two possible actions: Discard their tile to the box and take three coins from the bank. Pay the tile's cost in coins and build the tile in their district. Instead of placing a tile on an empty space, a player may choose to build on top of an existing tile. Simply place the new tile directly onto an existing tile, covering it completely. As a result, the new tile's price is reduced by the price of the older tile that it covers. A player's district can never be larger than a 3×4 or 4×3 rectangle of tiles. Each city tile is divided into four quarters, and each quarter has its own type of building, so a tile can have 1-4 different kinds of buildings. Public buildings and milestones are always separate individual areas, even if they are adjacent to each other. They also occupy an entire tile. During the income phase, milestones are placed, and players receive coins and victory points.