玩家评分: 7

拥有

购买实体版桌游

淘宝购买
D级方程式赛车
Formula D

桌游极客排名: 697

本月排名变化: 5

玩家评分: 7

玩家人数: 2 - 10 (最佳: 6人)

时长: 60 分钟

难度: 1.97 (毛线)

适合年龄:

专业评分: 6.80

语言依赖:

无依赖

出版年份: 2008

出版商:

| Asmodee(中文)

设计师:

| Laurent Lavaur | Eric Randall

美工:

| Nicolas Caniaux | Stéphane Poinsot | Arnaud Simon-Laforet

桌游类别:

|竞速 |体育

方程式D是一款高分F1赛车游戏,玩家将模拟汽车,希望能够先穿过终点线。这是公式D的重新发布©与原始格式有几个变化。虽然旧轨道可以与更新的公式D规则一起使用,但新游戏的特征是具有F1轨道和另一边的街道轨迹。这些街道每个都有一个新颖的包含或两个添加更多的主题 -

游戏机制是一个简单的比赛,先到达终点线!不过玩家必须使用大量的规划,并依靠相当多的运气。每个玩家管理何时换档,每个档位提供不同的速度。 (例如,第4档是一个模具,将随机数从7到12移动到空间移动。)每一回合,玩家可以向上移动一个档位,停留在该档位或向下移动。这迫使玩家将可能的滚轮与该转弯的最佳距离相匹配,并希望能够提前计划。但速度不是唯一的问题!角落具有“停止”规则要求玩家在连续转弯时停止一次,两次或三次,或面临罚球。这会对角落产生有效的速度限制。

当然,事情并不总是像计划一样去!玩家如果错过了他们的滚动,撞到另一辆汽车,被其他车辆阻挡,必须大力刹车,或者不得不降档几个档位,就会受到处罚。这些都是从汽车的属性(轮胎健康,制动磨损,变速齿轮,车身,发动机和悬架)中脱落出来的。在任何这些类别中最大限度地减少将导致消除,或严重的挫折。这要求玩家管理他们的汽车健康,计划他们的最佳路径,并祝你好运。这个高运气给游戏带来了家庭吸引力,让较弱的玩家有机会在一段时间内获胜。

但是,乐趣并不是以单场比赛结束!规则包括自定义您的汽车,使用预先生成的角色,添加滑动(制图)规则和道路碎片的能力,并更改轮胎类型以修改您的距离卷。还有一个单圈比赛的变化,或多个圈与坑停止修复您的一些伤害点。此外,可以购买许多扩展轨道以改变对每个驾驶员和汽车的需求。每个轨道也可能具有天气影响(降雨),由于在湿路径上的打滑而改变车辆处理和模具卷。这打开了比赛,为比赛提供冠军点数。

公式D增加了一些不在原来的公式De的项目:在非法赛车的兴奋增加大城市的街道 - 什么都行!这增加了定制汽车,硝基加速,曲线漂移,肮脏的技巧,枪战和垃圾在路上增加更多的变化。一个基本的改变是使用“仪表盘”使用可移动的钉子来管理您的汽车属性,而不是Formula De的纸张形式。还有两套预涂车;一级方程式1和街头赛车套车。街头车辆带有“角色”配置文件给玩家一些角色扮演。最后,旧类别的“燃料”因为这款车已经重命名为“传动磨损”,以提供更好的主题,适合多次降档的效果。“这个游戏的普及给了它很多的扩展,一些简化的规则(参见公式D© Mini),以及大量的“市场后”部分。还有非常专注的球员还有风扇扩张和轨道。在许多方面,这已经成为一个多元化的游戏系统。

Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side. These street tracks each have a novel inclusion or two to add greater theme - The game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a "stop" rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners. Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while. However, the fun does not end with a single race! The rules include the ability to customize your cars, use a pre-generated character, add Slipstreaming (Drafting) rules and road debris, and change tire types to modify your distance rolls. There are also variations for a single lap race, or multiple laps with pit stops to repair some of your damage points. In addition, numerous expansion tracks can be purchased to vary the demands on each driver and car. Each track may also have weather effects (rain) that change car handling and die rolls due to skidding on wet track. This opens up the game for rally rules giving championship points over a number of races. Formula D adds a few items that are not in the original Formula De: There is the added excitement of illegal racing in the streets of big cities - anything goes! This adds custom cars, nitro acceleration, drifting in the curves, dirty tricks, gun battles, and trash on the road to add more variation. A basic change is the use of a "Dashboard" with movable pegs to manage your car’s attributes instead of the paper forms from Formula De. There are also two sets of pre-painted cars; a Formula 1 set and the Street Race set of stock cars. The street cars come with "Character" profiles to give a bit of role-playing to the game. Finally, the old category of "Fuel" for the car has been renamed Transmission Wear to give a better thematic fit to the effect of multiple downshifting. The popularity of this game has given it a lot of expansions, some simplifications to the rules (See Formula Dé Mini), and a lot of "after market" parts. There are also fan expansions and tracks for the very dedicated player. In many ways, this has become a multiple game system.